“Achraf's work in game development is top-notch, showcasing exceptional professionalism. Working with him was a breeze due to his outstanding cooperation. Highly recommend!”
Unreal Engine 5 · gameplay and multiplayer
Hello
—I'm Achraf. I build UE5 gameplay and multiplayer systems for teams shipping real games.
100%
Client satisfaction
10 yrs
UE Experience
Average rating
100+
Projects delivered
Client feedback
What teams say.
Selected reviews from long-term UE5 gameplay and multiplayer contracts.
“After attempting to contact a few other Unreal developers about the bug I was facing, I finally came upon Achraf and man was I lucky. He looked at the bug in my project, one that came from a rather experimental plugin, and worked within my requirements perfectly to fix it. Truly amazing and professional work. If I ever have any other issues I will definitely go to him once more.”
“Achraf is a game development wizard. His attention to detail and professionalism ensured a bug-free delivery, and his cooperation and politeness made the project a breeze. He went above and beyond in every aspect.”
“Good communications, very skilled, highly recommend for anything Unreal.”
“Super quick and precise delivery, understood the scope with a very vague brief. Will 100% use again.”
“Achraf's work in game development is top-notch, showcasing exceptional professionalism. Working with him was a breeze due to his outstanding cooperation. Highly recommend!”
“After attempting to contact a few other Unreal developers about the bug I was facing, I finally came upon Achraf and man was I lucky. He looked at the bug in my project, one that came from a rather experimental plugin, and worked within my requirements perfectly to fix it. Truly amazing and professional work. If I ever have any other issues I will definitely go to him once more.”
“Achraf is a game development wizard. His attention to detail and professionalism ensured a bug-free delivery, and his cooperation and politeness made the project a breeze. He went above and beyond in every aspect.”
“Good communications, very skilled, highly recommend for anything Unreal.”
“Super quick and precise delivery, understood the scope with a very vague brief. Will 100% use again.”
About me
I build systems that hold up in production.
Ten years in Unreal Engine, focused on gameplay architecture, GAS, and multiplayer for teams shipping real games.
I'm Achraf Saad, a UE5 engineer. I work with studios and founders who need someone to own hard gameplay problems, not just close tickets.
Most of my work sits where feel meets netcode: predicted abilities, character movement, Animation Blueprint integration, replication tuning, and the C++ foundations that keep a project maintainable as scope grows.
I communicate clearly, commit clean code, and leave systems designers can actually iterate on.
- Gameplay frameworks, GAS, and ability prediction
- Multiplayer architecture, EOS, and dedicated servers
- Character feel: movement, AnimBP, montages
- Performance work including MASS and large-scene budgets
- Early-stage technical direction before bad architecture sets in
Services
What I work on.
Gameplay frameworks, multiplayer, character systems, and the architecture that keeps production moving.
Gameplay Frameworks
Modular C++ and Blueprint architecture built to evolve. Components, clean interfaces, designer-friendly workflows.
GAS & Abilities
Predicted ability activation, server authority, effect stacking, and extensible ability sets that scale with production.
Multiplayer & Netcode
Replication, relevancy, prediction, dedicated servers, EOS integration. Systems that hold up under real latency.
Character Feel
Movement, layered abilities, Animation Blueprints, montage sync, and motion-driven exploration that feels responsive.
Performance & MASS
World streaming budgets, draw call management, entity scaling, and profiling-driven optimization for large scenes.
Early-Stage Foundation
Technical direction when architecture is still being shaped. The decisions that save you from a rewrite later.
Selected work
UE5 systems I've built.
Gameplay, netcode, and production architecture.
Process
Clear scope. Clean delivery.
How I typically work with teams, from first brief to integrated systems in your project.
Scope & Discovery
Short call or async brief. We define the problem, constraints, and what success looks like.
Milestone Proposal
Fixed-scope milestones aligned to complexity. Clear deliverables before work begins.
Build & Integrate
Hands-on implementation in your project. Regular check-ins, clean commits, designer-friendly delivery.
Handoff & Extend
Documentation, knowledge transfer, and optional follow-on milestones as your project grows.
Get in touch
Let's talk about your project.
UE5 gameplay, GAS, multiplayer, or early-stage technical direction. Reach out with a brief or GDD.
