Achraf Saad

Unreal Engine 5 · gameplay and multiplayer

Hello

I'm Achraf. I build UE5 gameplay and multiplayer systems for teams shipping real games.

100%

Client satisfaction

10 yrs

UE Experience

5.0

Average rating

100+

Projects delivered

Client feedback

What teams say.

Selected reviews from long-term UE5 gameplay and multiplayer contracts.

Achraf's work in game development is top-notch, showcasing exceptional professionalism. Working with him was a breeze due to his outstanding cooperation. Highly recommend!

Mike S.

United States

After attempting to contact a few other Unreal developers about the bug I was facing, I finally came upon Achraf and man was I lucky. He looked at the bug in my project, one that came from a rather experimental plugin, and worked within my requirements perfectly to fix it. Truly amazing and professional work. If I ever have any other issues I will definitely go to him once more.

Taylan E.

United States

Achraf is a game development wizard. His attention to detail and professionalism ensured a bug-free delivery, and his cooperation and politeness made the project a breeze. He went above and beyond in every aspect.

Jaime A.

Canada

Good communications, very skilled, highly recommend for anything Unreal.

Mathieu D.

Canada

Super quick and precise delivery, understood the scope with a very vague brief. Will 100% use again.

Philip H.

South Africa

Achraf's work in game development is top-notch, showcasing exceptional professionalism. Working with him was a breeze due to his outstanding cooperation. Highly recommend!

Mike S.

United States

After attempting to contact a few other Unreal developers about the bug I was facing, I finally came upon Achraf and man was I lucky. He looked at the bug in my project, one that came from a rather experimental plugin, and worked within my requirements perfectly to fix it. Truly amazing and professional work. If I ever have any other issues I will definitely go to him once more.

Taylan E.

United States

Achraf is a game development wizard. His attention to detail and professionalism ensured a bug-free delivery, and his cooperation and politeness made the project a breeze. He went above and beyond in every aspect.

Jaime A.

Canada

Good communications, very skilled, highly recommend for anything Unreal.

Mathieu D.

Canada

Super quick and precise delivery, understood the scope with a very vague brief. Will 100% use again.

Philip H.

South Africa

01

About me

I build systems that hold up in production.

Ten years in Unreal Engine, focused on gameplay architecture, GAS, and multiplayer for teams shipping real games.

I'm Achraf Saad, a UE5 engineer. I work with studios and founders who need someone to own hard gameplay problems, not just close tickets.

Most of my work sits where feel meets netcode: predicted abilities, character movement, Animation Blueprint integration, replication tuning, and the C++ foundations that keep a project maintainable as scope grows.

I communicate clearly, commit clean code, and leave systems designers can actually iterate on.

  • Gameplay frameworks, GAS, and ability prediction
  • Multiplayer architecture, EOS, and dedicated servers
  • Character feel: movement, AnimBP, montages
  • Performance work including MASS and large-scene budgets
  • Early-stage technical direction before bad architecture sets in
02

Services

What I work on.

Gameplay frameworks, multiplayer, character systems, and the architecture that keeps production moving.

01

Gameplay Frameworks

Modular C++ and Blueprint architecture built to evolve. Components, clean interfaces, designer-friendly workflows.

02

GAS & Abilities

Predicted ability activation, server authority, effect stacking, and extensible ability sets that scale with production.

03

Multiplayer & Netcode

Replication, relevancy, prediction, dedicated servers, EOS integration. Systems that hold up under real latency.

04

Character Feel

Movement, layered abilities, Animation Blueprints, montage sync, and motion-driven exploration that feels responsive.

05

Performance & MASS

World streaming budgets, draw call management, entity scaling, and profiling-driven optimization for large scenes.

06

Early-Stage Foundation

Technical direction when architecture is still being shaped. The decisions that save you from a rewrite later.

03

Selected work

UE5 systems I've built.

Gameplay, netcode, and production architecture.

04

Process

Clear scope. Clean delivery.

How I typically work with teams, from first brief to integrated systems in your project.

01

Scope & Discovery

Short call or async brief. We define the problem, constraints, and what success looks like.

02

Milestone Proposal

Fixed-scope milestones aligned to complexity. Clear deliverables before work begins.

03

Build & Integrate

Hands-on implementation in your project. Regular check-ins, clean commits, designer-friendly delivery.

04

Handoff & Extend

Documentation, knowledge transfer, and optional follow-on milestones as your project grows.

Get in touch

Let's talk about your project.

UE5 gameplay, GAS, multiplayer, or early-stage technical direction. Reach out with a brief or GDD.